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The final one, “Shattering Spectreglass,” is due out soon, Gearbox says, and will also introduce a seventh class to the game: the poison-focused Blightcaller. There’s a story - something about a magical mirror operated by a witch - but it pales in comparison to the depth you get in, say, any of the terrific Borderlands 3 campaigns.
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They’re not really full campaigns, though really, each one is a themed, endlessly replayable single dungeon that you grind repeatedly for better loot. Tiny Tina’s Wonderlands also has four post-release expansions.
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Historically, the Borderlands games have rolled out four significant campaign expansions, typically spread out over a year after release. It’s like Borderlands went to the renaissance faire - an idea that, on paper, shouldn’t work but, in practice, totally does. A castle turns into a giant beanstalk with shattered ramparts and malevolent mushroom people. Theyre sci-fithemed first-person shooters, like Halo.
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Bandits become reanimated pirate corpses. Borderlands is an incredibly popular series of cooperative games (up to four players at a time) that span multiple genres. Wonderlands takes that campaign’s fantasy trappings and runs with it for a whole game. Tiny Tina’s Wonderlands is part spin-off, part follow-up to the fantasy-themed Borderlands 2 expansion, Assault on Dragon Keep, arguably the fan favourite in the series. (Gearbox quickly remedied this with subsequent entries, though.) Borderlands 2 (2012)īest: The fantasy theme. For a game that was otherwise sharply written, it was a shame not to see that biting wit apply to the folks you played as. But like many first-person games at the time, they served as generic ciphers for the player, not really having well-defined personalities of their own. Gearbox sketched out four playable characters for Borderlands: the brawler Brick, the generic soldier Roland, the hunter Mordecai (joined by a little bird friend), and the magically enhanced Lilith. Borderlands also knew exactly what it was and didn’t try to be anything else, giving you a confidently basic premise - go, uhh, find lost ancient treasure or something - to justify the grind. Distinct classes with unique abilities and robust skill trees gave the game some RPG bona fides, like you were always working toward something. Combining first-person shooting with the rarity-tiered loot grind of Diablo proved an intoxicating combo. When Borderlands came onto the scene more than a decade ago, it was genuinely revolutionary.